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Zone of Truth is a level 2 Enchantment spell in D&D 5e on the Bard, Cleric, Paladin spell lists. It has a casting time of 1 action, a range of 60 feet and a duration of 10 minutes.

Casting TimeSRD

1 action

RangeSRD

60 feet

DurationSRD

10 minutes

10:00

ComponentsSRD

Verbal Somatic

DescriptionSRD

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can remain evasive in its answers as long as it remains within the boundaries of the truth.

Charisma saving throw

Zone of Truth artworkZone of Truth artwork