Wall of Thorns is a level 6 Conjuration spell in D&D 5e on the Druid spell list. It has a casting time of 1 action, a range of 120 feet and a duration of up to 10 minutes.
Casting TimeSRD
1 action
RangeSRD
120 feet
DurationSRD
Up to 10 minutes
ComponentsSRD
DescriptionSRD
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
At higher levelsSRD
When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Dexterity saving throw


Conjuration
Druid


