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Ice Storm is a level 4 Evocation spell in D&D 5e on the Druid, Sorcerer, Wizard spell lists. It has a casting time of 1 action, a range of 300 feet and a duration of instantaneous.

Casting TimeSRD

1 action

RangeSRD

300 feet

DurationSRD

Instantaneous

ComponentsSRD

Verbal SomaticMaterial — A pinch of dust and a few drops of water.

DescriptionSRD

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At higher levelsSRD

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

DamageSRD

Dexterity saving throw

Ice Storm artworkIce Storm artwork