Harm is a level 6 Necromancy spell in D&D 5e on the Cleric spell list. It has a casting time of 1 action, a range of 60 feet and a duration of instantaneous.
Casting TimeSRD
1 action
RangeSRD
60 feet
DurationSRD
Instantaneous
ComponentsSRD
DescriptionSRD
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Constitution saving throw


Necromancy
Cleric


